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I'll say, I only understand this stuff on a basic level, I poked around the basedefs file (I'll get there) and know things like how to do free hunt animal counts, herd counts and such, however I didn't feel adventurous enough to try making them from scratch so the bulk of them are copied.Traditionally the net has been shaped like a pyramid with small ISPs at the bottom, connecting up to regional carriers, that connect to backbone and transcontinental carriers. My first stop was the f file, located in base:\def\, and the bottom section of that file contains data for every animal. I even made differently named greyed out versions and glow effects for all animals I plan to add.Īnywho, texturing/graphical stuff out of the way, it was time for behavioral stuff as well as the meat of the code. I'll use the Coyote as an example for this thread for consistency's sake. The icons I made were simply editted versions of existing animal icons, saved under different names (coyote icon is an editted wolf icon, for example, saved as a_coyote.dds). However I wasn't done yet, I still had to do all of the icon files, which might be a problem area, but I'll get there.
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dds format, which I was able to edit in full using Paint.NET, which made life nice and easy on that front. tobj files in the model folders to have the correct paths and such, and I made sure to do EACH ONE without any short cuts. I then editted the animal.pba, as well as the various. I copied the model folders from various animals, renamed them, and edited the textures.
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I knew I had to mess with some menu code but I didn't know how to go about doing that, but I want to start with how I added the animals to the game in general.įirst was the models. The first issue, which I mentioned originally was that the animals would not appear when it came time to select your species. To make sure I knew my whole process, I decided to take on a slightly different project, to add 6 new animals to the game (that in all honesty are just texture edits that take up new slots.) Everytime I got a fully functioning one that didn't crash, I made a new one.
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So, to divulge my process here, I made a series of stopgap base.scs files to begin with, uncompressed versions with their various edits and such.
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And once I figure that out, I'll make it publicly accessible, just not here. to the game, I can mimic that in order to add 19, then 20, and so on. Worst case scenario, I'll buy HU4 and compare the two- I'm thinking that, maybe, if I can figure out how they added the Red Deer, Black Bear, Turkey, etc. I did read the rules and unfortunately, I can't distribute my base.scs file here as that would probably fall under "mod distribution", therefore breaking forum rules, so you'll just have to trust me that I have my models, textures and behaviors done, but if anybody knows how to get a 19th animal to appear in game, do drop that info here, it would be beyond appreciated. Like I said, functionally it's all done to the best of my ability (granted, for what it's worth). That said, I'm positive it can be done, I'm that close, I just need a way to get it to appear in the menus. My fear is that the issue is sealed within some code that I have no way of reading/editing unless I reverse engineer it, and that sounds awfully. However, it doesn't appear at all and I'm at a total loss as to why.
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I'm just curious if maybe I did something incorrectly there, and that's preventing it from showing up, however I can't imagine that would be the case, as that's all texturing paths if I'm right by that logic, if it was done wrong, that should mean the Jaguar's textures would be wrong. I even went as far as setting it all up in the automat folder texture wise for the jaguar, absolutely everything is there functionally. It's unavailable from the user mission creator as well. It's not in the animal selection menu, not even a greyed out icon, it's just the normal 18 animals that have been there for 12 years. My question is, can a 19th animal be modded into the game? I am aware that animals can be texture hacked and using Zmodeler2, the models can indeed be changed and swapped as an attempt at a proof of concept, I copied the model and behavior options for the Cougar, modified the textures, and I've poked around just about everywhere I can, I made the tag icons, and when I compress everything in WinRAR, the base.scs file loads up and functions just fine (as evidenced by a few other texture and music changes), however my 19th animal (a jaguar) does not appear. People have done custom weapons, custom maps are possible, calls and other various items have been modded into the game. I know it's awful desperate of me to come here looking for help on modding Hunting Unlimited 2010, but here's the thing.